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LegolaSS

43 Game Reviews

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~W~o~r~m~

Template88 responds:

worm

Rhunyc responds:

worm

SourCherryJack responds:

worm

Luwano responds:

worm

radiodark responds:

worm?

linda-mota responds:

w
o
r
m

ornery responds:

worm

Frustrating, realistically the options laid out forced you to max out certain skills and completely ignore the others. Infiltration needs to be maxed out from the start regardless what route you take, combat and perception are also maxed early followed by athletics, then guns get the remaining points to end off at 5.

I managed to get to mission 6 before realising there was a re roll button which helped somewhat with the frustration levels caused by restarting multiple times due to duff rolls when "you need a 4 or higher" and use up two re rolls.

I would have preferred it if there was more options like Julian724 said as it forces you to use skills you may have never intended to use.

I found electronics, explosives, mechanics and sniper pointless skills as the "main route" never really needs them at all. you can make it from start to finish with only doing one mechanics check and even if you fail it doesn't affect the game (don't know if that was intentional)

Its a luck based game and would be more enjoyable with more options focusing on choices you think your skills would be good at rather than having to play a certain way the game forces you to.

and finally i think if you failed some rolls it should allow you to try different things, i know there was some aspects of this (like dodging bullets and trying again) but I think it would have been better if you did it more often especially at the start of missions as there was a lot of "mission start - make this roll... failed? well you lose"

Overall a frustrating time waster but could be made enjoyable with maybe a skill tree system that unlocks options rather then randomised rolling. but that's just me.

If you are intrested in my route, it was
(Go inside - 4+ inf) (4+ inf - gun down (12+) *if failed roll dodge and then try on 13+) (crowd shot 12+ guns) (6+ Inf) - (3+ Per - 3+ com) (7+ per (sneak) 6+ Inf, 2+ ath) (16+ electronics *that i fail*, 8+ inf, 2+ ath, 7+ Inf, (climb) 4+ ath, 7+ inf, 2+ com, 6+ inf) (10+ inf (follow) 10+inf, 5+ guns)

as you can see that's 10 rolls on infiltration (most of which can't be avoided) 3/4 guns, 3/4 athletics, 2 combat, 2 perception. If you want to do something like this again I would strongly recommend giving the player more control even if it means more work for yourself making it.

Blobzone responds:

Hey there,

i dont even disagree with you :)

The planning of the game was kinda a distaster though (using this as a excuse)!!!

After i finished it I even noticed some of the things you mentioned (but try changing that without starting the game from the beginning)

The skill tree system sounds interesting, but hmm i tried to do it a bit more pen&paper like.
I think the dice-rolling is an essential part of that.

I mean, have you ever played a real pen&paper session? Although you have a good character it still can happen that you have like 3 miss rolls in a row, etc.

Well, whatever, thanks for playing and the thoughtful review.

Cheers!

Love the game, once you get a hang of it's really not that hard, it just comes down to map memory and timing mostly (1,2,3 for spikes) the gems were fun to hunt down and the map construction was good. I loved how the different modes allowed you to replay levels again without feeling like they were just been churned and reused.

Looking at the other comments I see you need to put a code in to attempt the lava medal but have tried in multiple places in the game to input the code yet have failed to achieve anything. I originally thought you had "10 lives" meaning you could only touch the ground 9 times to complete the first 5 levels... I managed to do this (by jumping before the round started) but it seems it wasn't clear to me that I had to go about it another way. any chance you could make it clearer what to do with that?

I found the time trail bear the easiest as I had already completed the maps and the shadow bear just floated around behind me for most of them. the best order to complete medals would to leave the no checkpoints till last as you then have a very good understanding of the mechanics of the games and map layout and could do most levels without even dying on the first try.

I don't know if it was just me but i found sometime the up/down keys (and rarely the side keys) to not respond so i would have to triple tap them to make sure i dropped down a platform or jet packed as multiple times It didn't follow through with my input and ended up sawed in half or spiked. Don't know if thats an issue for most people but it's something I had to deal with.

10/10 would bear again

MadNukin responds:

I never had a complaint about the buttons not responding. I'm trying to figure it out but I can't seem to find any issues with the code. About the floor is lava medal, use the konami code on the main menu, don't use A and B, but Z and X.

Nicely done everyone! Happy Picoday 2015!

This game is random, there is very little strategy to it and its one of the first games that i have seen that the POWER UP's make it HARDER to get points!

you have to fly to a portal to start (why not just start! or have a skip)
powerups randomly spawn
minions randomly spawn
minions randomly stop spawning it make it near impossible to get combo300 *i got 299*
full of glitches and bugs with the unlimited hp and spinning attack no activating

overall a very unpolished game

it seemed to be more luck based then any actual skill

Simple game, simple graphics, I found on multiple times that you would sometimes land on one and get no score, and it would not disappear but you would still get the jump boost. i also found getting to ones on the far edge of the map hard as you would slow down when getting near the edge. not a great deal of playability and non original characters was not needed. 2/5

Fab-tastic as normal sabs

its nice to see finished artworks, but its also nice to see the linework and pre-scribbles that start most artists off, this is a lovely example of how to present it in a flash, im sure i missed some easter eggs, but hey, im sure il find them all :D...

Ewwww mushy pictures :S

great artwork guys...

loved the intro with the wood engraved... nice idea JKA. loved the drawing on the photos as well... nice touch... simple and effective, im sad i missed out on another collab. hope to see more fantastic collabs in the future... great artwork all :D

J-qb responds:

Lol, JKA lives on the other side of the planet and is half my age... just make sure you join the next collab, either from me or jka.

SERIOUSLY!?

how is anyone ment to pick the best artwork for that epic amount of artwork.. let alone the fab people who did them... an easy 10/10 for art related stuff from me :3...

Now... lets say some names that really stood out to me, Cosmicdeath, Sucho, Renaenae, Sabtastic, Turkey on a stick, vortex00, bizzarojoe... i do like how poxpowers one went into suchos as well... but i wasnt totaly impressed with the whole of pox's work... iv seen better from him... but yeah... oh... also the dragon one... i thought that was great...

BoMToons responds:

Yeah, we couldn't pick the winners either, so we shuffled responsibility to you reviewers. :)

mabey next time :3

Fantastic art by everyone... i played a game to see whos art i thought it was before i looked at the authors block at the bottom... great to see so many familair names and styles going on... i feel like i missed out on been in another great collab... oh well... at least my name pops up :D

10/10!.... 5'd

JKAmovies responds:

There is always next year ;D

And nice game by the way, gotta try it sometime ~Thanks

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