As an original supporter of both the kick-starter campaign and Indiegogo campaign for SGLT to support the artists involved, I do find it insulting that Delicious orange has yet to deliver many paying backers anything while not responding to anyone yet is happy to sell (i'm assuming sell as you mentioned commission) them to yourself , Dont get me wrong I think your animations are slick and fluid and I am in no way boycotting yourself, I am merely dropping a note here for people to be wary of DeliciousOrange, I noticed that the hyperlink to the patreon doesnt seem to work either, possibly someone has already reported him?.
At least its nice to see that the artwork is getting some use at least and hopefully Ian gets round to sorting his end of the deal out for all the people who have been waiting nearly 3 years.
solid animation and nice ideas.
It's true, every word of it is true... *wipes tear from eye* I was there...
Yeah i call BS on this. I dont know what your drawing over but you are basicly drawing over another picture, this really isnt going to help anyone nor is it entertaining to watch. i really dont see the point in this. (half star for the random anime girl drawing bottom right)
hello... mmm i use one picture of my cousin , she want a draw of her and his favorite pokemon... sorry for annoy you with my art... i will improve in the future if you want to check my latest work, please follow me, thanks for your comment
Frustrating, realistically the options laid out forced you to max out certain skills and completely ignore the others. Infiltration needs to be maxed out from the start regardless what route you take, combat and perception are also maxed early followed by athletics, then guns get the remaining points to end off at 5.
I managed to get to mission 6 before realising there was a re roll button which helped somewhat with the frustration levels caused by restarting multiple times due to duff rolls when "you need a 4 or higher" and use up two re rolls.
I would have preferred it if there was more options like Julian724 said as it forces you to use skills you may have never intended to use.
I found electronics, explosives, mechanics and sniper pointless skills as the "main route" never really needs them at all. you can make it from start to finish with only doing one mechanics check and even if you fail it doesn't affect the game (don't know if that was intentional)
Its a luck based game and would be more enjoyable with more options focusing on choices you think your skills would be good at rather than having to play a certain way the game forces you to.
and finally i think if you failed some rolls it should allow you to try different things, i know there was some aspects of this (like dodging bullets and trying again) but I think it would have been better if you did it more often especially at the start of missions as there was a lot of "mission start - make this roll... failed? well you lose"
Overall a frustrating time waster but could be made enjoyable with maybe a skill tree system that unlocks options rather then randomised rolling. but that's just me.
If you are intrested in my route, it was
(Go inside - 4+ inf) (4+ inf - gun down (12+) *if failed roll dodge and then try on 13+) (crowd shot 12+ guns) (6+ Inf) - (3+ Per - 3+ com) (7+ per (sneak) 6+ Inf, 2+ ath) (16+ electronics *that i fail*, 8+ inf, 2+ ath, 7+ Inf, (climb) 4+ ath, 7+ inf, 2+ com, 6+ inf) (10+ inf (follow) 10+inf, 5+ guns)
as you can see that's 10 rolls on infiltration (most of which can't be avoided) 3/4 guns, 3/4 athletics, 2 combat, 2 perception. If you want to do something like this again I would strongly recommend giving the player more control even if it means more work for yourself making it.
i dont even disagree with you :)
The planning of the game was kinda a distaster though (using this as a excuse)!!!
After i finished it I even noticed some of the things you mentioned (but try changing that without starting the game from the beginning)
The skill tree system sounds interesting, but hmm i tried to do it a bit more pen&paper like.
I think the dice-rolling is an essential part of that.
I mean, have you ever played a real pen&paper session? Although you have a good character it still can happen that you have like 3 miss rolls in a row, etc.
Well, whatever, thanks for playing and the thoughtful review.
Love the game, once you get a hang of it's really not that hard, it just comes down to map memory and timing mostly (1,2,3 for spikes) the gems were fun to hunt down and the map construction was good. I loved how the different modes allowed you to replay levels again without feeling like they were just been churned and reused.
Looking at the other comments I see you need to put a code in to attempt the lava medal but have tried in multiple places in the game to input the code yet have failed to achieve anything. I originally thought you had "10 lives" meaning you could only touch the ground 9 times to complete the first 5 levels... I managed to do this (by jumping before the round started) but it seems it wasn't clear to me that I had to go about it another way. any chance you could make it clearer what to do with that?
I found the time trail bear the easiest as I had already completed the maps and the shadow bear just floated around behind me for most of them. the best order to complete medals would to leave the no checkpoints till last as you then have a very good understanding of the mechanics of the games and map layout and could do most levels without even dying on the first try.
I don't know if it was just me but i found sometime the up/down keys (and rarely the side keys) to not respond so i would have to triple tap them to make sure i dropped down a platform or jet packed as multiple times It didn't follow through with my input and ended up sawed in half or spiked. Don't know if thats an issue for most people but it's something I had to deal with.
10/10 would bear again
I never had a complaint about the buttons not responding. I'm trying to figure it out but I can't seem to find any issues with the code. About the floor is lava medal, use the konami code on the main menu, don't use A and B, but Z and X.
Nicely done everyone! Happy Picoday 2015!
Pretty cool, reminds me of stranger things with that eerie vibe and 80's synths
Thanks! I've been hearing good stuff about Stranger Things' music, I still need to check it out. :)
EDIT: holy shit I'm now obsessed with Stranger Things.
Really nice, nice and smooth, not over done with the Christmas jingles, loops cleanly and something you wouldn't mute because it doesn't get annoying!
lol what happened...
seriously.... that was some poor voice acting... its nice to know you have improved since 2 years ago... for future reference... possibly some background music...
also...1:20.... is that a muppet voice?
I have been watching this grow over the month of inktober and its truly inspiring artwork. I have always loved your iconic style and this is filled to the brim with cool concepts and funky characters that tell a story and are full of life. can not praise your art enough. <3
oh thankyou ! ÔvÔ
Another great piece, I love how each bird is doing something and they all have their own personalities, kudos to fat bird who not only trailed ink, but is now nested in the middle of the book for extra bird-en brownie points.
That aside loving the gold that really ties it all together. love how the candle light is created with negative space and the gold follows into key points of the artwork like the eyes, necklace and pentagram. blob birds are cute even with their destructiveness.
overall a solid piece with a lot of thought gone not only into the design and layout but into each bird and main character.
really love the design of this one, with the circle of tail and spiral of the horns and how everything fits perfectly into the layout. the bird is almost hidden as is only brought to attention through the speech bubble otherwise it may have gotten lost. great ideas and execution for inktober so far!
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